![]() It’s harder to pick a headline feature here, but the new Cloth Filter is probably one of the most significant. The simulation toolsets also get a number of individual updates. Simulation: better cloth and fabric tools In addition, the Bevel modifier gets support for custom Bezier profile curves and the UV Editor gets new ring selection and Pick Shortest Path modes, plus the option to rip off selected faces to form new UV islands. Like Smart Extrude in 3ds Max 2021.2, it cleans up non-manifold geometry created when extruding a model, automatically splitting or removing faces.Īnother key change is the Correct Face Attributes and Keep Connected settings, which dynamically adjust the UVs of a mesh as it is being modified: again, something that should significantly speed up workflow. The modelling toolset gets a number of separate new features, but one of the most significant looks to be the new Extrude Manifold tool. Hard surface modelling: smart extrusion and better UV workflows The Pose brush introduced in Blender 2.81 – Blender’s equivalent of ZBrush’s Transpose, making it possible to pose unrigged character models – also gets a significant update.Īs well as Squash and Stretch and Scale and Translate modes (shown above), it is now possible to use Face Sets – Blender’s take on ZBrush Polygroups – as if they were the joints of an FK rig when posing a model. It is also now possible to toggle between three subdivision modes: the standard Smooth mode, plus the blockier Simple and Linear subdivision, geared more towards hard surface models. Sculpting: true multiresolution workflow, updates to the Pose brushĪlthough Blender has supported multiresolution modelling for a while – the Multires modifier got a big update in Blender 2.83 – it never quite added up to a proper sculpting workflow.īlender 2.90 takes a significant step towards a true multiresolution workflow, with users now able to switch freely between subdivision levels while sculpting.Ĭrucially, it is now possible to unsubdivide models, or to rebuild missing subdivision levels automatically when importing high-resolution assets from other DCC software. Version 2.90 doesn’t add anything on quite the same scale, but it does extend all of those toolsets, filling in the gaps in functionality, and making Blender more usable in production pipelines. Major new features included Eevee, the software’s real-time render engine, RTX-accelerated ray tracing in the existing Cycles renderer, and new sculpting and fluid simulation tools. Over the course of four updates, beginning with Blender 2.80 last July, the developers overhauled Blender’s core architecture, interface and toolsets, and introduced support for key VFX industry standards. The full changelog is far too long to cover every new feature here, so below, we’ve picked out the highlights from each of Blender’s key toolsets.Ĭonsolidating on the gains from the 2.8 releasesīlender 2.90 builds on the features introduced in last year’s landmark 2.8 release cycle. The release consolidates the key features introduced in Blender 2.8, introducing a true multiresolution sculpting workflow and smarter hard surface modelling, and improving fluid and cloth simulation.īoth of Blender’s main render engines also continue to evolve, with 2.90 introducing a new sky model, plus support for deformation motion blur in Eevee, and viewport denoising on the CPU in Cycles. The Blender Foundation has shipped Blender 2.90, the first release in this year’s Blender 2.9 cycle of updates to the open-source 3D graphics and compositing software. ![]() ![]() ![]() Posted by Jim Thacker Blender Foundation releases Blender 2.90
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |